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Please read the general instructions for this exercise first. Here are the additional instructions specific to this task:
Using all resources that you have in the GPU, solve the task as fast as possible. In this task, you are permitted to use single-precision floating point numbers.
I will first run all kinds of tests to see that your code works correctly. You can try it out locally by running ./grading test
, but please note that your code has to compile and work correctly not only on your own computer but also on our machines.
If all is fine, I will run the benchmarks. You can try it out on your own computer by running ./grading benchmark
, but of course the precise running time on your own computer might be different from the performance on our grading hardware.
Name | Parameters |
---|---|
benchmarks/1 | nx = 1000, ny = 1000 |
the input contains 1000 × 1000 pixels, and the output should contain 1000 × 1000 pixels | |
benchmarks/2a | nx = 1000, ny = 4000 |
the input contains 4000 × 1000 pixels, and the output should contain 4000 × 4000 pixels | |
benchmarks/2b | nx = 1000, ny = 4000 |
the input contains 4000 × 1000 pixels, and the output should contain 4000 × 4000 pixels | |
benchmarks/2c | nx = 999, ny = 3999 |
the input contains 3999 × 999 pixels, and the output should contain 3999 × 3999 pixels | |
benchmarks/2d | nx = 1001, ny = 4001 |
the input contains 4001 × 1001 pixels, and the output should contain 4001 × 4001 pixels | |
benchmarks/3 | nx = 6000, ny = 6000 |
the input contains 6000 × 6000 pixels, and the output should contain 6000 × 6000 pixels | |
benchmarks/4a | nx = 9000, ny = 9000 |
the input contains 9000 × 9000 pixels, and the output should contain 9000 × 9000 pixels | |
benchmarks/4b | nx = 12000, ny = 12000 |
the input contains 12000 × 12000 pixels, and the output should contain 12000 × 12000 pixels |
In this task your submission will be graded using benchmarks/4b: the input contains 12000 × 12000 pixels, and the output should contain 12000 × 12000 pixels.
The point thresholds are as follows. If you submit your solution no later than on Wednesday, 21 August 2024, at 23:59:59 (Helsinki), your score will be:
Running time | Points |
---|---|
≤ 8.000 sec | 1 |
≤ 6.000 sec | 2 |
≤ 5.000 sec | 3 |
≤ 4.000 sec | 4 |
≤ 3.000 sec | 5 |
≤ 2.000 sec | 6 |
≤ 1.500 sec | 7 |
≤ 1.000 sec | 8 |
≤ 0.700 sec | 9 |
≤ 0.400 sec | 10 |
If you submit your solution after the deadline, but before the course ends on Wednesday, 28 August 2024, at 23:59:59 (Helsinki), your score will be:
Running time | Points |
---|---|
≤ 8.000 sec | 1 |
≤ 4.000 sec | 2 |
≤ 1.500 sec | 3 |
≤ 1.000 sec | 4 |
≤ 0.400 sec | 5 |
Your submissions to this task will also automatically take part in the contest, and you can receive up to 2 additional points if your code is among the fastest solutions this year!
Running time | Extra points |
---|---|
≤ 1.20 × fastest | 1 |
≤ 1.05 × fastest | 2 |