Please read the general instructions on this page first, and then check the individual tasks for more details. For each task you can download a zip file that contains the code templates you can use for development.
Task | Attempts | Points | Max | Rating | Rec. | Deadline for full points |
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SO4: merge sort | ||||||
Implement an efficient parallel sorting algorithm for the CPU, using the basic idea of merge sort. |
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– | – | 5 + 2 | ★+ | R | 2024-03-06 at 23:59:59 | |
SO5: quicksort | ||||||
Implement an efficient parallel sorting algorithm for the CPU, using the basic idea of quicksort. |
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– | – | 5 + 2 | ★+ | R | 2024-03-20 at 23:59:59 | |
SO6: fast GPU solution | ||||||
Implement an efficient parallel sorting algorithm for the GPU. Any sorting algorithm is fine, but radix sort is perhaps the simplest choice. |
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– | – | 5 + 2 | ★★★ | R | 2024-04-03 at 23:59:59 |
In this task, you will implement parallel sorting algorithms that outperform the single-threaded std::sort
.
We have already defined the following data type that represents 64-bit unsigned integers:
typedef unsigned long long data_t;
You need to implement the following function:
void psort(int n, data_t* data)
Here n
is the size of the input array data
. All input elements are of type data_t
, i.e., 64-bit unsigned integers.
Your function should have exactly the same behavior as:
std::sort(data, data+n);
That is, after calling your function, the array should be in a sorted order. You are free to allocate some additional memory to keep temporary data if needed.
In your implementation, you are permitted and encouraged to use all single-threaded features of the C++ standard library. In particular, you can freely use the single-threaded std::sort
as a subroutine in your code, as well as all other features of the algorithms library.
For multi-threading, you can use the basic primitives of OpenMP, as usual.
Please do not hard-code the number of threads; please let OpenMP choose the number of threads, and use e.g. functions omp_get_max_threads and omp_get_num_threads if you need to know the number of threads. This way your code should automatically respect e.g. the OMP_NUM_THREADS
environment variable. Your code should work reasonably efficiently for any number of threads between 1 and 20, and it should work correctly also for a larger number of threads. For example, your program must not crash if we change OMP_NUM_THREADS
from 20 to 21, and your program should not immediately fall back to a single-threaded implementation if we change OMP_NUM_THREADS
from 20 to 19.
For the GPU exercise, you have to stick to the basic CUDA API. In particular, you are not allowed to use Thrust.
In the merge sort task and quicksort task, it is perfectly fine to resort to the single-threaded std::sort
in the base case (regardless of what algorithm the standard library happens to use internally); the key requirement is that the multi-threaded parts are based on the idea of merge sort and quicksort, respectively. For merging and partitioning, you are free to use any strategy, and you are encouraged to use also e.g. vector instructions whenever possible.